The borderlands of the Verdigris Valley have never been peaceful, but now an invasion force gathers at the summit of the Pashuan Way, looking hungrily down on the rich homesteads and crippled fort below. The days to come will throw six men and women into a gauntlet of desperate pressures, crushing obligations, and entangling relationships. Some will fall; some will triumph; some will cave to the pressures; some will bask in the flames like a phoenix. These six stand on the precipice of The Vicious Crucible of Verdigris Valley. The only way out is through, and the only way through requires a painful transformation into something new.

The Vicious Crucible of Verdigris Valley is game for up to six players and a GM. It plays in three to five sessions, or a pulse-pouding single session of jump cuts and action sequences. Best of all, it's free.

All Vicious Crucible games are released as a free download. I'm using a "ransom model" for funding the project, with a bit of a twist. The first game, Verdigris Valley, is already released for free (download below). If the ransom is met, I'll publish the next game for everyone to enjoy. On top of that, when you back the project, you also get the Franchise: you get to vote on where the next Vicious Crucible will be.

So check out Verdigris Valley and decide if you'd like to see more. Then hit up the Kickstarter and pick a reward tier that looks fun.

Happy Gaming!

You can download The Vicious Crucible of Verdigris Valley here:
The Characters of Verdigris Valley details six playable characters: Alistair, Anise, Ricart, Elionor, Miquela, and Kamraan. It also includes four new Arcs that anyone can take up as their character develops.
The Verdigris Valley GM Booklet has all the bits and pieces you need to run The Vicious Crucible of Verdigris Valley—opening situation, NPCs, locations, and a copy of all the PCs for your easy reference. It's 24 pages long and laid out for screen-reading; there's also a file set up for at-home booklet-making.
The Map of Verdigris Valley spreads the whole valley out for your table, and can be used to keep track of which character is getting into trouble where.
The Basics Rulesheet shows you how to roll dice in the games. You could play any Vicious Crucible with just this rulesheet. This also includes the Character/GMing Rulesheet, explaining roles at the table.
There are also image-free versions if you want to be kind to your printer.
The Combat Rulesheet adds new options for putting the hurt on other characters, turning fights, chases, and battles into exciting action sequences.
There is also an image-free versions if you want to be kind to your printer.
You can also grab a page of paper minis which, with some cutting and gluing involved, will give you little counters to move around the map.
Or you can just download it all in a .zip archive for simplicity.

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Donnie Clark's picture

Signal Boost!

Josh,
I have made a blog post on Infrno.net, and plan to run it for InfrnoCon 6 on July 2nd.
http://www.infrno.net/users/riastradh/posts/1907-the-vicious-crucible-of...

I'll be posting AP afterwards. Looking forward to it!

Creative Commons?

Hi Josh,

on the kickstarter, you mention the game is licensed under creative commons. Which license exactly?

Great project! I hope it gets all the attention it deserves.

joshroby's picture

Creative Commons!

I intend to use the attribution-only one. I should probably put that up somewhere in association with the files. ;)

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