Click to download pdf.

You're supposed to play with the sheet angled at about thirty degrees, yeah. Why? Cause it amuses me. And it maximizes the left-right distance between the dice pools.

Dice go in the big circles, and there's little bits of reminder-instructions sprinkled around the sheet.

I'm never sure what to put at the top of the character sheet. I used to be all about a slot for "Concept" but increasingly game designs are expressing character concepts directly, instead of as emergent properties.

Anyway, time to sleep.

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Bravo.

Bravo.

Elegant and very nicely done.

Elegant and very nicely done. This game is looking more and more exiting.

That looks

That looks

FUCKING

SWEEEEET

Your nunchuck skills... er... layout skills are indeed l337.

And it maximizes the

And it maximizes the left-right distance between the dice pools.

You know, actually maximising the left-right distance between the pools would have you make their top-bottom distance zero (as can be seen from an application of Pythagoras' rule, if intuition fails) and would thus involve rotating the sheet to something like 45 degrees.

Of course, I have to agree with you that that wouldn't improve the lay-out. ;)

Yeah yeah -- it's just that

Yeah yeah -- it's just that "maximizing the distance while still retaining space for words to the left and right, respectively" is a little long.

Rock. On. That there is

Rock. On.

That there is rad, yo.

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